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Representing Breaking Waves in Computer Graphics

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By Daniel Blacker

abstract

The animation and control over fluid simulation is an intricate and testing application of computer graphics. In this report we study the propagation and dynamics of water waves, and look at examples of how waves have been represented in computer graphics in the past. We take ideas outlined in recent papers and develop a tool of our own that generates a representation of a breaking wave surface in Maya.

files

dan_2dmov.avi

DBlacker.zip

generatedWaveExample.avi

index.htm

interp.avi

wavebuild.avi

screenDemonsration.avi

files

dan_2dmov.avi

DBlacker.zip

generatedWaveExample.avi

index.htm

interp.avi

wavebuild.avi

screenDemonsration.avi

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