Representing Breaking Waves In Computer Graphics / Daniel Blacker / 07/03/05 / Page 7

 

1. Abstract 2.Introduction 3.Ocean Waves 4.Waves in CG 5.Tool Development 6. Conclusion 7. References 8. Code

[1]. Viorel Mihalef, Dimitris Metaxas and Mark Sussman, Animation and Control of Breaking Waves, Eurographics/ACM SIGGRAPH 2004, http://paul.rutgers.edu/~mihalef/Breaking_Waves.pdf

[2]. N.F. Barber, Water Waves, University Wellington Wykeham Publications (London) Ltd, pp 1-19, 1969

[3]. C. A. Marchaj, Sailing Theory and Practice, Dodd, Mead & Co. pp 396-433, 1964.

[4]. Erin Grimley, The Physics of Surfing, http://molasar.blackmagic.com/ses/surf/papers/physicsgrm.html

[5]. Anon, The Physics of Surfing - Lecture notes http://web.clas.ufl.edu/users/gmead/oce1005/surfing.htm

[6]. Blair Kinsman, Wind Waves, Dover Publications Inc, 1965

[7]. Stefan Jeschke, Hemann Birkholz and Heidrun Schmann, A Procedural Model for Interactive Animation of Breaking Ocean Waves, WSCG 2003

[8]. Viorel Mihalef, Email Correspondence, Dec 2004

[9]. James Sharman, The Marching Cubes Algorithm, http://www.exaflop.org/docs/marchcubes/ind.html

[10]. Brian Townsend, Email Correspondence, Jan 2005

[11]. Ronald Edge, Surf Physics, The Physics Teacher vol. 39 May 2001, pp 272-277

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