Representing
Breaking Waves in Computer Graphics
Abstract
The animation and control over fluid simulation is an intricate
and testing application of computer graphics. In this report we
study the propagation and dynamics of water waves, and look at examples
of how waves have been represented in computer graphics in the past.
We take ideas outlined in recent papers and develop a tool of our
own that generates a representation of a breaking wave surface in
Maya.
Contents
2. Introduction
3 Ocean Waves
3.1 Overview
3.2 Wave Propagation
3.3 Breaking Waves
4 Waves In CG
4.1 Overview
4.2 Effective Existing Methods
5 Tool Development
5.1 Applying Techniques to Maya
5.2 Building GUI
6 Conclusion
6.1 Future Work
6.2 Summary
7 References
8 Code
8.1 Instructions
8.2 MEL Script
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