Representing Breaking Waves In Computer Graphics / Daniel Blacker / 07/03/05 / Page 1

 

1. Abstract 2.Introduction 3.Ocean Waves 4.Waves in CG 5.Tool Development 6. Conclusion 7. References 8.Code

 

Representing Breaking Waves in Computer Graphics

 

Abstract
The animation and control over fluid simulation is an intricate and testing application of computer graphics. In this report we study the propagation and dynamics of water waves, and look at examples of how waves have been represented in computer graphics in the past. We take ideas outlined in recent papers and develop a tool of our own that generates a representation of a breaking wave surface in Maya.

Contents

2. Introduction

3 Ocean Waves
3.1 Overview
3.2 Wave Propagation
3.3 Breaking Waves

4 Waves In CG
4.1 Overview
4.2 Effective Existing Methods

5 Tool Development
5.1 Applying Techniques to Maya
5.2 Building GUI

6 Conclusion
6.1 Future Work
6.2 Summary

7 References

8 Code

8.1 Instructions
8.2 MEL Script

 

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