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In this project I aim to write four PRMan shaders for the use in the creation of a realistic looking fish tank. The four shaders will be:
Glass – for the tank
Water – for the volume of water in the tank
Water surface – to create the illusion of ripples being created by the filter
Bubbles – produced by the filter
In the production of these shaders I will research into how accurate reflections and refractions are calculated for use in a cg environment. I will also look at other methods of creating the materials for a realistic fish tank and whether or not they produce better effects.
Files
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