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Autonomous Traffic Generation for Production Animation

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By Dean O'Keeffe

abstract

This report represents the research and development of an application that could be used for the creation of autonomous traffic in production animation. The report begins by examining flocking systems and steering behaviours. An example of ambient traffic within a game environment, which uses some of these steering behaviours, is then examined. The report briefly discusses the advantages and disadvantages of implementing these behaviours into an autonomous traffic generator for production animation.

 

We then discusses the two possible languages that the application could be written in, Maya’s MEL scripting language or the C programming language. Advantages and disadvantages are discussed for both approaches and a solution is reached.

 

The report then describes the methods used to represent a road network and how vehicles are controlled around that network. The report then explains how these methods are implemented within a C program. The fully commented source code is also included. Finally, the report examines the success of the application and explains how the application could be developed further.

Files

DO’Keefe.zip

REPORT.pdf

files

DOKeefe.zip

REPORT.pdf

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