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Maya Fur is a tool increasingly seen in animation work throughout the industry in recent times, from adverts to such feature films as Monsters Inc. and Shrek. As most computer-generated films strive to impress the audience with realistic special effects. The means to create these effects become more and more complex and technical to accommodate the demand, causing more knowledge to be required to use them. This knowledge may not however be possessed by the newer users of the software, but with the desire to create the final effects, problems arise.
In this report the aim is to demonstrate the problems that exist with Fur in Maya, the options currently available and the lack of information on the subject. The objective is to research and develop a generic alternative, to be accompanied by a clear tutorial which would allow the user to create a similar effect to Fur, without the technical problems associated, and impart the knowledge to use and understand it.
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