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The Simulation of the Aging Process and Implementing Wrinkles in Computer Animation

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By Danielle Brooks

abstract

This report discusses the physical process of aging, including the structure of the skin and wrinkle formation. Research into different approaches using the aging process in computer graphics is documented. The report proposes a tool designed for Maya using MEL scripting that allows a user to apply wrinkles or other textures, as layered bump maps, to selected faces. Further applications and future ideas are also discussed.

files

Danielle_Brooks_Innovations_tool.zip

Danielle_Brooks_Innovations.mp2

Images.zip

Innovations_Report.doc

files

Danielle_Brooks_Innovations_tool.zip

Danielle_Brooks_Innovations.mp2

Images.zip

Innovations_Report.doc

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