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Asset Creation for Next Gen Computer Games Engines

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By Andrew Cosgrove

abstract

Documentation on Asset creation for next generation computer game engines
Detailing the processes and software workflows to create a complete digital asset (character) and port it to the Unreal 3 engine.

 

The possibility of my concept will appeal to anyone with a little bit of knowledge about 3d packages and an affinity for games. More importantly however is the fun aspect of personalising your game. This has been approached previously in a small way such as inserting own logos in “Half-life?? etc., but my notion would enable greater recognition and an enhanced user experience.

files

innovationReportAcosgrove.pdf

AcosgroveInnovation.mpa

AcosgroveInnovationFiles.zip

AcosgroveInnovation.m2v

files

innovationReportAcosgrove.pdf

AcosgroveInnovation.mpa

AcosgroveInnovationFiles.zip

AcosgroveInnovation.m2v

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