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Documentation on Asset creation for next generation computer game engines
Detailing the processes and software workflows to create a complete digital asset (character) and port it to the Unreal 3 engine.
The possibility of my concept will appeal to anyone with a little bit of knowledge about 3d packages and an affinity for games. More importantly however is the fun aspect of personalising your game. This has been approached previously in a small way such as inserting own logos in “Half-life?? etc., but my notion would enable greater recognition and an enhanced user experience.
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The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...