browse the gallery of student projects (select TAG or YEAR) or the archive of animations

View By Tag

...
Back to gallery

Unit Level AI Library

View all projects

By Peter Dodds

abstract

Artificial intelligence is used in modern computer games extensively such as real-time-strategies in
which each unit must behave intelligently to the players requests. In this paper and accompanying designs and code I intend to explore the methods needed to develop the unit level AI in a real-timestrategy game, and the possibility of encompassing these into a single standalone library. I explored the issues of implementing algorithms such as A* pathfinding and steering.

files

pdodds_innovation_handin.zip

pdodds_report.pdf

files

pdodds_innovation_handin.zip

pdodds_report.pdf

Year

The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year.  ...

The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...

Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...