main menu
browse the gallery of student projects (select TAG or YEAR) or the archive of animations
Although there has been extensive rendering research into the simulation of real camera behaviour such as depth of field and motion blur, due to the increased render times these behaviours inherently bring, they are all simulated approximations. In this report I describe a physically based 35mm camera simulation, implemented in the Maya software package. More precisely, a physically based camera accurately computes the irradiance on the film given the incoming radiance from the scene [1].
In my simulation the camera is made up of a lens system, camera body, film plane and shutter mechanism. The lens system consists of three lens elements and an aperturestop. The shutter mechanism is made up of two shutter curtains and the film gate. The irradiance on the film is calculated by tracing rays through the lens system (from the film plane) and retrieving the radiances from the scene. As I am trying to accurately simulate a real camera, optimization is not part of the project and render efficiency is not a concern.
files
TomGriffiths_InnovationsReport.pdf
files
TomGriffiths_InnovationsReport.pdf
The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...