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This report describes methods of creating fractals and the ways they are used in computer graphics.
We compare different methods of creating clouds in Maya and discuss algorithms for generating fractal terrain. We explain how we implemented these algorithms in Maya using MEL scripting. Our approach uses simple geometry and overcomes problems that arise because of limitations in MEL.
files
Fiona_Mortimer_Innovations Project Report.doc
files
Fiona_Mortimer_Innovations-Project-Report.doc
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