News Article Archive
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors of significant growth in terms of wealth creation. Bournemouth University and the National Centre for Computer Animation (and Visual Effects, apparently) has been identified in the 2017 report as a centre providing strong graduate talent to the digital and creative economy. Read about it here.
This year’s Bournemouth Visual Effects and Animations Festival promises a rich mix of exciting events. In the competition teams of students will be spending the summer in Bournemouth working on inspired and inspiring productions. The Academic Conference from 27th to 28th September will explore ideas of ‘Analogue to Post-Digital’ – submit a paper or just come along to join in the discussions. Amazing productions will be screened at the festival running from September 28 to October 4th and you can hear first hand from some of the people who mastered the wizardry necessary to create them. Why not extend and develop some of these magical skills yourself at the workshops on 26th/27th September and 3rd/4th October?
We look forward to seeing you for the first time or meeting again as old friends. Find out more and keep up to date by visiting BFX website.
In October 2011 we celebrate 21 years of Masters graduates. As a reminder of where we started out this example from 1990 won a special award at the CG90 Festival. The piece was a group project by students Paul Butler, David Edwards, Steve Hubbard and Victor Ye.
An article in the September 2010 edition of 3DWorld magazine about getting jobs after graduation features NCCA staff Melania Fodritto and Saf Efstathiou and graduate Sophie Shaw, who now works at Red Star Studios.
This year Olusola Aina and Denis Kravtsov present papers on behalf of the CGVRG and MAGE groups respectively.
Olusola presents “Automatic Muscle Generation for Physically-Based Facial Animation” co-authored with Jian Jun Zhang.
The presentation (poster) outlines a technique for constructing facial muscle fibres as boundary-value straightest geodesics. The process encodes up to date knowledge of human facial anatomy in a manner that is acurate, artist-driven and supports reuse.
Denis presents “Controlled Metamorphosis of Animated Meshes Using Polygonal-Functional Hybrids”, co-authored with Oleg Fryazinov, Valery Adzhiev, Alexander Pasko and Peter Comninos.
There is a set of established techniques to perform metamorphosis (3D morphing) between static 3D meshes, but most of these cannot be easily applied to animated meshes. The presented approach allows us to produce with great ease metamorphosing transitions between animated meshes of arbitrary topology using polygonal-functional hybrids.
MAGE group members Professor Alexander Pasko and Senior Research Lecturer Valery Adzhiev had their paper “Constructive Function-based Modeling in Multilevel Education” published in the Proceedings of the ACM, September 2009, V52, No 9. (pp118 – 122).
In the paper they write about the way the HyperFun project enables users to create complex geometircal models and argue that “… learning is most effective when the learner creates a meaningful product actively using visual thinking and an advanced computer technology.”
This year Denis Kravtsov of the MAGE Research Group is presenting a poster at SIGGRAPH 2009, entitled “Polygonal-Functional Hybrids for Computer Animation and Games???, on behalf of D. Kravtsov, O. Fryazinov, V. Adzhiev, A. Pasko and P. Comninos.
This poster examines an alternative way of modelling complex object shapes using a combination of polygonal and function representations (i.e.: BReps and FReps). The modern world of CG is mostly dominated by polygonal models. Due to their scalability and ease of rendering such models have various applications in a wide range of fields. Unfortunately some shape modelling and animation problems can not easily be resolved using polygonal models alone. For example, dramatic changes of the shape of an object (involving changes of its topology) or metamorphosis between different shapes can not easily be performed. FReps allow us to overcome some of these problems and simplify the process of major model modification. A new modelling system that we have implemented in the NCCA is based on a hybrid modelling concept, where BRep and FRep models are combined together and can be evaluated in real time or near real time allowing us to:
– Produce animations involving dramatic changes of a shape (e.g. metamorphosis, mimicking viscoelastic behaviour, character modifications etc) in short time intervals.
– Integrate existing animated BRep and FRep models within a single model.
– Interactively create complex shapes with changing topology and / or specified level of detail.
EPSRC award for new Research Centre
Prof Zhang and colleagues of the NCCA have succeeded in a joint bid with Prof Willis and his colleagues at Bath University in securing a £6m award from the EPSRC to establish a joint centre for training future industrial leaders at the doctorate level in computer animation, effects and games.
Prof Zhang writes:
“Many colleagues in the University, the School and the NCCA have offered a lot of help to the bidding, to whom I am very grateful. Among the NCCA colleagues, I would like to express my special thanks to Phill Allen who has spent many evenings and weekends in addition to his normal working hours to help me with various aspects of the bidding, including talking to the companies in our field. Phill’s efforts have contributed significantly to the quality of the proposal. Also Jon Macey’s work with Microsoft helped me obtaining a letter of support from them.???
Find out more about this news on the main BU website.
Find out about scholarships for Professional and Engineering PhDs run by the Centre.
In Autumn 2005, informed by feedback from colleagues and students alike during the previous year, I realised that the NCCA site needed a fresh look. After some discussion, my colleagues agreed with this and we began to seek funding to overhaul its structure, appearance and content. Within a few months it was agreed to use a significant amount of our marketing funds and, with the enthusiastic support of Jonathan Wardle of the Media School’s Center of Excellence in Media Practice (CEMP) we were able to pursue the project. On December 14th 2006 the new-style site came online.
Initially the new version only includes the top few levels of the site – the main landing page and those immediately linked from it. In the weeks following the launch we will gradually upgrade older pages to the new style. In the meantime they will remain in their old format.
The Design Process
At first we had some pretty ambitious ideas and some quite lively discussion about how the site should look if it was to appeal to a range of users both in the UK and beyond; including potential, current and past students, academic staff, people in industry and researchers interested in what we are doing. It also had to segue with the BU and Media Scool websites. As with any project we had to reconcile our ambitions with the funds available. The creative input from consultants Campbell Rowley, who were able to look at the branding challenges from outside and therefore come up with proposals that we would not have done, has I think led to a result that gives the site a fresh appearance.
Of course, no matter what it looks like, a site is really only as good as its content and the ease with which users can find what they want. One of my other hopes was that we would get funding to develop a management system to make it easier to keep the site filled with up-to-date news, information and images. I am pleased to say that we also got that funding and through CEMP have been able to employ one of our MSc students Lorenzo Campanis who did a great job making it easier to update and maintain the site.
A related project that also becomes part of the new site (and also was supported by CEMP) is the Online Innovations Library (OIL), which can be accessed from the new ‘Gallery’ page. In this project MA Computer Animation graduate Sarah Thompson has been collating and putting online an archive of student work from the 3rd year Innovations Unit of the BA Computer Visualisation and Animation course; this has been possible using a system developed as part of the OIL project by BA graduate Joe Lanmanthat is so good that we will also be using it for the rest of the NCCA archive material in future.
As well as those already mentioned above I would thank the following people who actively engaged in the redesign as well as people who contributed to discussion at initial meetings and on the staff and ncca forums.
Rachel Barnsby (Media School Marketing Coordinator)
Victoria Caution (NCCA)
Steve Harper (NCCA)
Steve Hubbard (NCCA)
Annie Hunt (CEMP)
Jenna Law (CEMP)
Cressida Rolfe (ICR)
Phil Spicer (NCCA)
Steve Bell, December 2006.
The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...