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Simulation of the Rigid Body

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By Marcin Kolendo

abstract

It has been a very ambitious goal for the many people involved in the computer graphics industry to create virtual, anatomically correct actors that would possess realistic human motions when under the influence of the various outside forces. It still remains a quite difficult problem to create a dynamic, anatomically correct computer generated figure that would realistically react to the gravity and other various contact forces. The results were either very expensive software or, in the other hand, very complicated [1].

 

I propose a very basic Maya MEL script with supporting Maya scene which is expected to solve simple problems connected with realistic animation of the human figure exposed to external forces. I propose the system that is expected to accurately compute the animation of the default human skeleton reacting to the gravity and contact forces. The solution is expected to keyframe the animation of the skeleton’s joints for the convenience of future use in animations.

files

mkolendo.zip

files

mkolendo.zip

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