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Real-Time Deformation for Computer Games

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By David Fletcher

abstract

This paper looks at the various methods available for the implementation of real-time deformation for use in computer game environments. We will analyse a number of published methods and we will examine how these methods can be used to produce real-time deformation in future game developments.

files

DFletcher.zip

report.doc

files

DFletcher.zip

report5.doc

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