main menu
browse the gallery of student projects (select TAG or YEAR) or the archive of animations
Collision detection is a major processing bottleneck in all real time physics simulators. Many developments have been made to increase the efficiency of this extremely arduous and expensive task, featuring many inventive techniques and methods of data processing. Some of these structure the data cleverly, some of them tend to reshape and truncate objects to mathematically simplify to their evaluation. This project aims to fill a niece pocket where there is possibly still more performance to be gained from some interesting polygonal trickery, without losing any of the integrity of the original collision shape. Through a specific patching algorithm, and collision detection functions which use it, the three programs demonstrate each process of the creation and use of the modified models.
files
files
The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...