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This report describes the development of a project for the Innovations module. The brief was to develop a way of simulating distortion caused by ‘fish eye’ lenses, which could be used interactively in computer graphics.
The research covers 3D and 2D distortion methods, and may be especially of interest to those researching 2D-image manipulation, as it focuses on the various types of warping and the problems that arise from pixel mapping. It also compares the capabilities of commercial warping packages when creating similar distortion effects.
The result is a method for creating and animating lens distortion in 2D that is only possible in computer animation. The report covers the research, design, development and implemented features of a suite of programs that enable those interested in the field of 2D graphics and lens effects to create their own fish eye effects.
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