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This innovations project is looking into the creation of displacement and surface renderman shaders. It will examine the environment necessary for creating and testing these shaders using SL (a specialized programming language) alongside the PRman implementation of the Renderman standard. How this code can then be imported and implemented within a 3D modelling and animation package such as Maya or Houdini. In the report the creation of a displacement and surface shader that can be used together to create a visually interesting surface will be examined from the ground up.
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The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...