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Investigation into the creation and use of displacement and surface shaders

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By Anne Okane

abstract

This innovations project is looking into the creation of displacement and surface renderman shaders. It will examine the environment necessary for creating and testing these shaders using SL (a specialized programming language) alongside the PRman implementation of the Renderman standard. How this code can then be imported and implemented within a 3D modelling and animation package such as Maya or Houdini. In the report the creation of a displacement and surface shader that can be used together to create a visually interesting surface will be examined from the ground up.

files

AnneOKaneReport.pdf

files

AnneOKaneReport.pdf

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