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This project looks at investigating current pathfinding methods used to better understand them and experiment in aim of improving believability in AI. I will be examining pathfinding for AI in games – specifically shooter/stealth games. In many games AI is unrealistic – whether it’s due to developers focusing attention elsewhere or there’s simply a lack of demand due to the popularity of online multiplayer gameplay. I aim to investigate methods for more realism by analysing the characteristics of human players to help devise a model for an agent to avoid danger in a realistic manner.
The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...