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Behavioural systems are amazing ways of representing flocks of animals or simply one animal’s behaviour. This project aims to create a different behavioural system to the ones existing by attempting to mimic the behaviour of dogs and bouncing balls. The report will explain briefly the research into the behaviour of dogs. It will also cover important aspects of a behavioural system such as the state engine, field of view, and collision detection. The system has been written in MEL for use in Maya and the report will also explain the use of expressions in the system.
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