browse the gallery of student projects (select TAG or YEAR) or the archive of animations

View By Tag

...
Back to gallery

Innovations

View all projects

By Claire Blustin

abstract

The main purpose of this project is to examine how CG humanoid characters are traditionally constructed. The word humanoid could apply to the majority of biped characters whether human or invented so although this will be based on the mechanics of a human body and how it moves, this will be quite a loose or general association.
From the initial findings, it should then be possible to question certain unnatural aspects of character setup, such as skinning and the hierarchy of control in the body (bone control over muscles, etc.).

files

cblustin.m2v

files

cblustin.m2v

Year

The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year.  ...

The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...

Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...