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Weight painting is a time consuming part of a character pipeline and often requires constant revision as a character rig is set up. Current automatic skinning and weight assignment is usually based on simple rules such as closest joint and joint radii, which can often give odd or unpleasing initial results that need to be manually corrected. The aim of this project is to research methods for improving automatic skinning.
files
Leo_Hills_Innovations_Report.pdf
files
Leo_Hills_Innovations_Report.pdf
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