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Presenting a method using a curve guided deformation between two meshes with matching vertex count. This allows control over the intermediate positions of the vertices being deformed. Through this method it is also possible to gain control over the animation timing on a per vertex basis.
In addition several methods has been described that would allow for the setup and use of the system to be quick and easy, while preventing the user from being overwhelmed by the complexity. A rough implementation has been created for Autodesk/Alias Maya as a proof of concept, showing off the functionality and usability of the methods described.
files
JGravesen_InnovationsReport.pdf
files
JGravesen_InnovationsReport.pdf
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