main menu
browse the gallery of student projects (select TAG or YEAR) or the archive of animations
I have implemented a tool in Maya that has the ability to generated particle simulations that can produce rain effects with various degrees of detail. Depending on the needs of the users. It has three separate layers, a background layer streak based, mid ground layer sprite based and a foreground layer blobby particle based. The system fully automates the set up of all the particles with shaders, textures and necessary attributes. The user is able to specify target collision objects and set up advanced collisions were particles flow along the surface of the object in a more realistic fashion. There is also the option to set up a custom camera which has a functionality for collisions of particles to appear on its lens.
files
Joe_Gaffney_Innovations_report_01.pdf
Joe_gaffney_artifact_and_misc.tar.tar.gz
Innovations_hand_in_Joe_Gaffney.m2v
files
Joe_Gaffney_Innovations_report_01.pdf
Joe_gaffney_artifact_and_misc.tar.tar.gz
Innovations_hand_in_Joe_Gaffney.m2v
The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...