main menu
browse the gallery of student projects (select TAG or YEAR) or the archive of animations
This paper looks at the processes used in creating an auto rigging procedure for use in Maya, using the in built language MEL. In order to better understand what was required for this task research into rigging techniques and practices was undertaken. These include general practices adopted when creating bone chains to help both the rigger and the animator who will use the rig. In addition there was an in-depth exploration of specific techniques such as IK/FK switching.
files
files
The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...