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The art of animation blending has been used in games for many years, from the original ‘Quake to modern day PS3 games. It is the art of seamlessly merging from one animation to another to imitate movements in the real world. Unlike traditional animation, animation in games is not a linear process, moving from frame to frame, but is composed of lots, some times as many as 150, separate animations. The main objective of this project is to investigate existing methods of animation blending in real time and to use these techniques to solve the problem of creating my own blending software. The secondary objectives are to research methods of exporting animation files from Autodesk Maya 8.5 into a format that can be loaded into a C++ program. The format will have to deal with Joint Hierarchies, Geometry, and Animation for use in animation blending.
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Posted By: Chris Williams Date: 17/08/17 Read More...
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Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...