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Aerial Combat Simulation Using Massive

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By Ed Hicks

abstract

This project is an attempt to tackle the problem of simulating realistic AI in 3d flight and aerial combat scenarios, using the massive crowd simulation software production environment. The deliverable material takes the form of instructional tutorial videos and supporting files to better aid understanding and the following of the tutorials. They begin as a basic introduction to massive and its use, as the active massive user community is relatively small. The pace of the tutorials then changes to demonstrate the problems encountered and the solutions developed to overcome these problems. By the end a solid AI framework is established which can be built on to produce satisfying results for a number of in flight scenarios.

files

01introNavigation.avi

02pages.avi

03bodyPageTank.avi

04brainPage.avi

05fuzzyLogic.avi

06Missile3D.avi

07controls.avi

08shootEm.avi

09sound.avi

10sequence.avi

11modularControl.avi

12protocol.avi

13bitsAndPieces.avi

14firingMission.avi

15airplaneMaths.avi

16leadingTarget.avi

17landing.avi

18physicsRotations.avi

blooper.avi

eihicks_other_files.tar.tar

eihicks_report.pdf

eihicks.m2v.zip

eihicks.mpa

files

01introNavigation.avi

02pages.avi

03bodyPageTank.avi

04brainPage.avi

05fuzzyLogic.avi

06Missile3D.avi

07controls.avi

08shootEm.avi

09sound.avi

10sequence.avi

11modularControl.avi

12protocol.avi

13bitsAndPieces.avi

14firingMission.avi

15airplaneMaths.avi

16leadingTarget.avi

17landing.avi

18physicsRotations.avi

blooper.avi

eihicks_other_files.tar.tar.gz

eihicks_report.pdf

eihicks.m2v.zip

eihicks.mpa

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