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This report aims to give a critical view of a genre of games known as Massively Multi-player Online Role-Playing Games (MMORPGs). It investigates reasons for play, what makes a game of this genre popular and current innovations in the field. The report also examines the traditional methods of Role-Playing for fantasy games, and attempts to analyse whether or not the genre has successfully made the transition to computers whilst retaining the full experience of role-playing. In addition there is an appendix detailing my experiments in the field of games design based on the research previously described.
files
fayHancocksProductandReport.pdf
files
fayHancocksProductandReport.pdf
The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...