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A study in PBR Procedural texturing, focusing on the weathering and decay of materials

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By Matthew Fiveash

abstract

A research, development and production project titled A study in PBR Procedural texturing, focusing on the weathering and decay of materials” By this, I did research into what differs Physically Based Rendering workflows from other methods, and what benefits Procedural texturing could provide as opposed to other methods of texturing, using Substance Designer and Marmoset Toolbag as my workflow toolset. Utilising said research, the aim was to develop, iterate and lookdev multiple substances procedurally in Substance Designer following PBR rules, to visually represent various stages of weathering and decay within my chosen materials, producing final rendered artefacts with Marmoset Toolbag.

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