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3D JellyFish development for Computer Graphics

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By Kersey Jack

abstract

The aim of this project is to produce a fully modelled, rigged and animated jellyfish which is convincing enough to be used in 3D Animation with a view to apply the techniques into my Major project. This paper contains research into existing Jellyfish in Computer Graphics and an in-depth study of real-life Jellyfish anatomy and behaviour. I have documented a series of tests used to determine the best way to make a 3D Jellyfish. The research findings are recorded in this paper, along with a written Tutorial showing exactly how I would create a jellyfish from modelling and texturing, to dynamics and animation.

 

files

Innovations_report.pdf

Summarising_Video.m2v.zip

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