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Discussed in this report, is the relationship between 2D and 3D computer graphics during the production of live-action visual effects. An investigation will take place to analyse the similarities and differences between these two categories. I will explore how passing information, specifically depth map imagery, from 3D to 2D graphics effects the pipleline. Emphasisi will then be placed on evaluating the uses, importance and methods of capturing depth information in order to achieve believable integration between computer generated imagery and live-action footage.
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The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...