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Clockpunk is a genre that I have not seen envisaged in form of an environment. The aim of this project is to create an environment in a game engine with a Clockpunk aesthetic.This paper charts the research undertaken and the processes followed in order to create this environment. Analysing various machinery which suits the time period selected in order to create realistic machines which would function for their purpose in the real world. This paper is aimed at people with a basic knowledge of the animation process as the game engine software is thoroughly explained.
The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...