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The aim of this project is to create a 3D shader that is able to render a computer generated scene. More specifically, a scene which is visually similar to the backdrop created in the 1967 film Jungle Book. I will use a nurbs surface as the base that the painterly shader will act upon. The surface itself will play an important role when trying to produce a similar size and shape to the Jungle Book backdrop. The shader alone will attempt to recreate the exact characteristics of a hand painted backdrop. Overall I wish to compose a shader that will have well defined but simple parameters, to allow the user to produce a complex painted scene.
files
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