main menu
browse the gallery of student projects (select TAG or YEAR) or the archive of animations
This report is an investigative study into methodologies to enhance the gaming experience. I will also be looking at the longevity of 3D pre-rendered games in comparison to the relative flexibility of 3D run-time games. In particular I want to focus on pre-rendered games of the ‘interactive movie adventure’ genera type. These games focus on the story line narrative thus creating a richly detailed immersive environment.
Full-motion void (FMV) games like Myst and Riven require a good deal of art and animation or void production, and precious little of anything else. There is simply no room for anything else, because FMV is a limiting genera at present. In FMV, the player mostly watches a movie and then selects another portion of the movie to watch. Kind of a computerised version of ‘Virtual world’ choose your own adventure books.
files
files
LukeBailey_Sample_Shotszip.zip
LukeBailey_Sample_Shotszip1.zip
The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...