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Investigative Study into the Innovation of Pre-Rendered Adventure Games

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By Luke Bailey

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abstract

This report is an investigative study into methodologies to enhance the gaming experience. I will also be looking at the longevity of 3D pre-rendered games in comparison to the relative flexibility of 3D run-time games. In particular I want to focus on pre-rendered games of the ‘interactive movie adventure’ genera type. These games focus on the story line narrative thus creating a richly detailed immersive environment.

 

Full-motion void (FMV) games like Myst and Riven require a good deal of art and animation or void production, and precious little of anything else. There is simply no room for anything else, because FMV is a limiting genera at present. In FMV, the player mostly watches a movie and then selects another portion of the movie to watch. Kind of a computerised version of ‘Virtual world’ choose your own adventure books.

files

LukeBailey_Sample_Shots.zip

Disertation.rtf

LBailey.zip

LBailey_InnvZip.zip

files

LukeBailey_Sample_Shotszip.zip

LukeBailey_Sample_Shotszip1.zip

Disertation.rtf

LBailey.zip

LBailey_InnvZip.zip

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