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This paper describes a system that automatically generates multiple variations of a piece of 3D facial geometry. The position of a facial feature drives the position of another feature using a set of rules obtained through observed associations between features on a human face. The system allows for a user to modify features on a face manually. The fundamentals and power of Fuzzy Logic is explored in depth, and the potential use of this method of logic inside the system is hypothesised. It is proposed that realistic variations of a face can be generated automatically by the system, and that the need for modelling multiple faces in the 3D environment could become unnecessary by the use of this method of generation.
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The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...