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In this report a series of steps for applying a painterly motion blur to an object in motion is presented. The techniques used can in general be applied to any sequence of 2D images where the subject can be separated from the background. These steps were developed from a series of experiments generated from research within the area of non-photorealistic rendering and motion blur for animation and games. It uses a combination of motion vectors and a number of displacements by filmed footage.
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The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...