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Procedural Trail Tool

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By Peter Claes

abstract

Trail effects and motion blur take time to set up and compute. This process can be sped up by combining all the necessary operations in a tool. The user can mix and map different parameters to create their own trail rather than sticking with some more conventional trail visuals. Points (particles), curves, patches and blob meshes can be generated as output. Using ramps and forces allows drastically different results which gives the user more creative freedom.

 

For objects moving at very high speeds, calculating motion blur can take a lot of time. The setup in the tool can provide a similar look at a fraction of the time. Smaller tools make up parts of the big tool and these can be used separately. The inputs and outputs link in with the procedural workflow of Houdini, which allows the tool to become part of the program.

files

Peter_Claes_innovations_hand_in.tar.tar.gz

files

Peter_Claes_innovations_hand_in.tar.tar.gz

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