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Innovations

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By Andrew Mitchell

abstract

This paper will present the ideas necessary to implement a system which manages independent breakdancing animations and blends between them, which will lead to the creation of seamless animation sequences consisting of a variety of cycles. The sequences will be blended in real time.

 

More specifically; this will involve using motion capture to capture the breakdancing animations, transferring the animation on to a generic skeleton, converting the animations into looping cycles, creating a suitable method for blending between them and finally creating a system which can manage these transitions and create indefinite combinations of moves.

 

The system will be developed under Maya using mel, however it will designed in such a way to make it portable to other applications / environments.

files

InnovationsReport.pdf

InnovationsReport.doc

Innovations – Final Sequence (playblast).avi

FSM V1 (playblast).avi

AMitchell.zip

files

Innovations-Report1.pdf

Innovations-Report.doc

Innovations-Final-Sequence-playblast.avi

FSM-V1-playblast.avi

AMitchell.zip

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