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This project explores the use of real world tailoring techniques, applied within a CG environment.
An assumption is made that the reader has at least a working knowledge of Maya 8.0, and some
knowledge of Maya’s cloth solver.
The aim of this project is to find methods by which CG garments can be produced, and to make
their simulations faster, more efficient, and somewhat more predictable.
files
files
The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...