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Procedural Vine Generation

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By Stanislav Shcherbakov

abstract

Using computer graphics in order to animate growing vines and trees is rapidly becoming a widespread technique. It is used in a vast amount of films, music videos, commercials, and games. This project is focusing on exploration and analysis of the means of vine creation and growth. As the result of the analysis the proof-of-concept tool for generation of procedurally animated vine will be implemented, via MEL script.

files

SSHCHERB.zip

SSHCHERB.pdf

SSHCHERB.mpg

files

SSHCHERB.zip

SSHCHERB.pdf

SSHCHERB.mpg

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