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Innovations

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By Jun Shimoda

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abstract

This project originally started off as a spin off of my major project which consisted of a way of scripting a system of converting particles into textures as the particles collided with a surface. This was changed at the last minute into a project on game design, as the original idea of scripting did not appeal to me. The project started on research about games, the players, and ended with a level design. A lot of my time was spent reading books, articles and websites to try and find the already scarce information about this topic. The objective of this project was to create a level based on my research and provide a visualisation through a player’s perspective using an existing game engine. This report shows my understanding on the theory of games and why people play them, to a specific genre of games: first-person shooters, research into games that I thought were innovative, and finally a creation of my own game type with a level designed for it.

files

b1432051.doc

JShimoda.zip

files

b1432051.doc

JShimoda.zip

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