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In this paper an overview is presented of the methods used in computer graphics to represent the movement and surface properties of smoke. The main current methods of rendering smoke will be explored, those being particles, hypertextures, physical simulation, and sourcing live elements. There will also be an investigation into ways of combining different approaches to achieve different effects. The emphasis will be on evaluating the various traits of each technique and determining suitable situations in which it may be implemented.
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The NCCA is delighted to announce the launch of a brand new course for the 2018/19 academic year. ...
Posted By: Chris Williams Date: 17/08/17 Read More...
The annual Tech Nation survey quantifies the value and growth of the UK digital economy, in particular identifying sectors...
Posted By: Richard Southern Date: 22/03/17 Read More...
Hot on the heels of their win at AniFest 2016, Naughty Princess has won the best student animation award...
Posted By: Richard Southern Date: 06/03/17 Read More...