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Innovations

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By David Trinder

abstract

Animation has long been used to visualise concepts that are impossible in realise in reallife, and one such concept is that of morphing. In computer animation, the most frequently used method to transform a model from one form to another is to use blend-shapes. By taking a base mesh, and then duplicating it and moving around the vertices of the copy to create a new shape, it is possibly to interpolate between the two shapes. This gives the impression that one mesh is morphing into another.

files

dtrinder.zip

files

dtrinder.zip

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