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After research into the visual representation of music, and into interactivity and game design, I have developed a fully playable interactive game engine that incorporates audio information to effect the appearance and game-play of the game. In this report I propose to explore and explain my findings, including the challenges involved, the project’s context in regard to other work in similar fields, going on to describe how I have taken what I have learnt in research to develop the engine, and how this is implemented from the technical side. The game engine I have developed is just one possible outcome that has come from my research, but other systems could have been created using a similar approach.
I will later discuss the degree of success of the project, mainly relying on other people’s opinions, as I feel this is the only way to test if the project has achieved its goals. This will lead to a discussion of additional elements that could extend the project in the future.
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