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Investigation of Surface Mapping Techniques & Development of Non-Linear Displacement

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By Neil West

abstract

Texture mapping is an important part of surface representation within computer graphics. Real-time applications especially benefit from the manipulation of surfaces to ‘fake’ detail that does not exist in the true geometric model. This project is a study of current real-time and non real-time texture mapping techniques, focusing on mapping that disturbs a surface to add detail. Research culminates in the development of an artefact that encompasses previous techniques and builds on them to create something that explores new areas of mapping.

Files

NEIL_WES.pdf

NEIL_WES.zip

NEIL_WES.mpg

NEIL_WES.mp3

files

NEIL_WES.pdf

NEIL_WES.zip

NEIL_WES.mpg

NEIL_WES.mp3

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