In this project I aim to write four PRMan shaders for the use in the creation of a realistic looking fish tank. The four shaders will be
Glass - for the tank
Water - for the volume of water in the tank
Water surface - to create the illusion of ripples being created by the filter
Bubbles - produced by the filter
In the production of these shaders I will research into how accurate reflections and refractions are calculated for use in a cg environment. I will also look at other methods of creating the materials for a realistic fish tank and whether or not they produce better effects.