This paper will present the ideas necessary to implement a system which manages independent breakdancing animations and blends between them, which will lead to the creation of seamless animation sequences consisting of a variety of cycles. The sequences will be blended in real time.
More specifically; this will involve using motion capture to capture the breakdancing animations, transferring the animation on to a generic skeleton, converting the animations into looping cycles, creating a suitable method for blending between them and finally creating a system which can manage these transitions and create indefinite combinations of moves.
The system will be developed under Maya using mel, however it will designed in such a way to make it portable to other applications / environments.