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Aerial Combat Simulation Using Massive

Ed Hicks

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Abstract:

This project is an attempt to tackle the problem of simulating realistic AI in 3d flight and aerial combat scenarios, using the massive crowd simulation software production environment. The deliverable material takes the form of instructional tutorial videos and supporting files to better aid understanding and the following of the tutorials. They begin as a basic introduction to massive and its use, as the active massive user community is relatively small. The pace of the tutorials then changes to demonstrate the problems encountered and the solutions developed to overcome these problems. By the end a solid AI framework is established which can be built on to produce satisfying results for a number of in flight scenarios.

Ed also submitted a series of training videos available below.

Files:

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