The initial idea of exploring a process to simulate the eating process developed from questioning why it has not been shown in current films. While there has been experimentation in different areas such as simulating elasto-plastic materials and fractures in real time,
And interactive Boolean Operations on Surfel-Bounded solids, there has been no previous work in simulating eating process with different food attributes conducted in this area. The ideas centring around Boolean operation and soft body interaction developed from reviewing the work of Muller and Gross physical representation of real world properties in journals. The principal methods were to achieve interaction of two models using soft bodies, springs and a process of Boolean operations consecutively on every mouth bite. Problems posed in carrying out this research were creating a physically realistic representation of the food attributes, Boolean operation erroneous errors during rendering, vertices trapped in model deforming object. The author concludes that this could be an ideal tool for interactive editing for animation for mouth deforming objects in character animations. The significance of the investigation process is that it broadens the progression of character animation to a different level, giving an extra sense of realism and believability to the animations.