This innovations project is looking into the creation of displacement and surface
renderman shaders. It will examine the environment necessary for creating and
testing these shaders using SL (a specialized programming language) alongside
the PRman implementation of the Renderman standard. How this code can then
be imported and implemented within a 3D modelling and animation package such as Maya or Houdini.
In the report the creation of a displacement and surface shader that can be used together to create a visually interesting surface will be examined from the ground up.