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Unit Level AI Library

Peter Dodds

featured project
Tags:
ai, c++, game, opengl

Abstract:

Artificial intelligence is used in modern computer games extensively such as real-time-strategies in
which each unit must behave intelligently to the players requests. In this paper and accompanying
designs and code I intend to explore the methods needed to develop the unit level AI in a real-timestrategy
game, and the possibility of encompassing these into a single standalone library. I explored
the issues of implementing algorithms such as A* pathfinding and steering.

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